Eulogies

This post is part of the H. P. Lovefest. I was not alone in observing the 75th anniversary of Lovecraft's death on March 15, 2012. Here are some other commemorations: HP Lovecraft: The man who haunted horror fans, by Ramsay Campbell for the BBC News Magazine. Lurid: Love Love Lovecraft, from Lit Reactor. Lovecraft’s Influence, from Pelgrane Press (publishers of

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Numero Uno

Me: You taught yourself to play guitar? A: In college. I wanted to impress girls. Me: Ah. You had an ulterior motive. A: Not really. Me: But you learned guitar specifically to impress girls. A: In college, "wanting to impress girls" is the primary motive for learning guitar. An example of an ulterior motive would be, "and I thought I'd

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Yo, Gamer!

A couple of announcements for the gamers in the crowd. Tabletop: Wil Wheaton, best known for his role as "Wil Wheaton" (The Internet, 1992-present), is launching a new web show called "Tabletop", in which he sits around and plays board games with Felicia Day. Dude is living the dream. Specifically, he is living my dream. Thaaaaaat doesn't seem right. Geekway

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Putting the I in Story

I worked as a customer service rep at Amazon in the late 90s, at the same time as Mike Daisey. I don't think he and I ever interacted one-on-one, but I knew who he was, saw him around the ol' cube farm, and received the emails he periodically sent to the department, alerting us to upcoming performances by his improv

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Games: Arkham Horror

This post is part of the H. P. Lovefest. There are countless board games that simulate D&D and similar "dungeon crawl" RPGs. They accomplish this by providing the components and rules necessary for the hack and slash element of the game: the movement through the labyrinth, encountering of monsters, the throwing of dice to resolve combat. The narrative aspects of

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Twitter Tuesday

https://twitter.com/#!/matthewbaldwin/status/177053239664062464 https://twitter.com/#!/matthewbaldwin/status/176707145943887872 https://twitter.com/#!/matthewbaldwin/status/175720628932984833 https://twitter.com/#!/matthewbaldwin/status/174520075913674752 https://twitter.com/#!/matthewbaldwin/status/174164870785286145 https://twitter.com/#!/matthewbaldwin/status/173817335126294528 https://twitter.com/#!/matthewbaldwin/status/173166585849200640 https://twitter.com/#!/matthewbaldwin/status/172829129262108673 https://twitter.com/#!/matthewbaldwin/status/172710409797763073 https://twitter.com/#!/matthewbaldwin/status/172424176924233728

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Grabbag O’ Updates

Risk: Legacy (no spoilers): We have now played seven games of Risk: Legacy, and our interest in the game has yet to flag. As I mentioned in my initial review, our first session ended with new rules and cards coming into play, inspiring us to reconvene the following Sunday and continue our campaign. Yet more goodies were unveiled during the

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