Risk: Legacy (no spoilers): We have now played seven games of Risk: Legacy, and our interest in the game has yet to flag. As I mentioned in my initial review, our first session ended with new rules and cards coming into play, inspiring us to reconvene the following Sunday and continue our campaign. Yet more goodies were unveiled during the second session, but scheduling conflicts prevented us from gathering a third time until yesterday evening.
Last night we played two more games and, in the middle of the second, the most significant change yet was introduced, a literal “gamechanger” that goosed our enthusiasm for one more session at least. I was dubious that we would complete the full 15-game arc, but with the eighth and ninth installments approaching and yet more stuff in the box to discover, my skepticism on this point is waning.
It’s still Risk, for good or ill. But at the very least you you gotta acknowledge the skill with which they seeded the game with hooks to keep the players engrossed.
Ch-ch-ch-ch-ch-ch-ch-ch-ch: My atrophied pinky fell off as prophesied, but the good folks at OSI stepped in and replaced it with a bionic prosthetic.
I am still getting the hang of it, and have thus far broken the hands of three people while consummating pinky swears. Also I guess I have to fight Bigfoot? That sounds like bullshit but whatever.