Let’s get this out of the way: Dungeon Roll is a solitaire game … But as solitaire game, it shines.
I’m friends with Chris Darden, the designer of Dungeon Roll, so declined to review it myself for Playtest. This instead comes from Sandor Weisz, a.k.a. The Puzzler.
When Sandy describes Dungeon Roll as a “solitaire game”, it’s not criticism in the same way that “multi-player solitaire” often is when applied to euro. He’s not pointing out a flaw, he’s stating a fact. Yes, you can play DR with 2 or 3 or 4 (or 30), but you are all playing in parallel, and the only interaction comes in comparing scores afterward.
Here’s the thing, though: it’s a really fun solitaire game. I’ve gotten into the habit of playing a game or two each night before hitting the sack, striving to beat my own previous best score.
I haven’t played with three or four, but two players is fine as well. Yes, when it’s not your turn you simply act as “dice rolling robot”, but I unlike Sandy I think this role (so to speak) is fun enough. Even though it’s all random, you find yourself willing the worst on your opponent, and cackling evilly when the dragon appears. What’s not to love?
And it’s worth noting that DR is a near perfect bar game: portable, fast, and enticing to even the hardened non-gamers in your circle. For that alone I’m glad it’s in my collection.